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sprite_all.py"""Most sprite transformations. by stephan) """ from slut import * class Atlantis(World): def onSetup(self): self.name = "Sprite" self.showCoordinates = True Polygon(self, 'poly1') Polygon(self, 'poly2') self.sprites['poly2'].moveBy(-0.5, 0.0, -1.5) def onMouseButtonDown(self, event): #self.sprites['poly2'].moveBy(1.5, 0, 0) #self.sprites['poly2'].rotBy(0, 0, 45) #self.sprites['poly2'].scaleBy(0.5, 0.5, 0.5) #self.sprites['poly2'].orbitBy(0, 45, 0) #self.sprites['poly2'].moveBy(Tween(0.5, 0, 0, 2)) #self.sprites['poly2'].rotBy(Tween(0, 0, 20, 2)) #self.sprites['poly2'].scaleBy(Tween(0.5, 0.5, 0.5, 2.3)) #self.sprites['poly2'].orbitBy(Tween(0, 76, 0, 2)) #self.sprites['poly2'].moveBy(Thrust(0.0, 0.1, 0.0)) #self.sprites['poly2'].rotBy(Thrust(10.0, 0.0, 0.0)) #self.sprites['poly2'].scaleBy(Thrust(0.01, 0.01, 0.01)) #self.sprites['poly2'].orbitBy(Thrust(0.0, 180.0, 0.0)) #self.sprites['poly2'].moveTo(0.5, 0, 0) #self.sprites['poly2'].rotTo(0, 0, 45) #self.sprites['poly2'].scaleTo(1.5, 1.5, 1.5) #self.sprites['poly2'].orbitTo(0, -45, 0.0) self.sprites['poly2'].moveTo(Tween(0.5, 0, 0, 2)) self.sprites['poly2'].rotTo(Tween(0, 0, 20, 2)) self.sprites['poly2'].scaleTo(Tween(1.5, 1.5, 1.5, 2)) self.sprites['poly2'].orbitTo(Tween(0, 20, 0, 2)) class Polygon(Sprite): def onDraw(self): glBegin(GL_POLYGON) glVertex3f(0.0, 0.0, 0.0) glVertex3f(1.0, 0.0, 0.0) glVertex3f(1.0, 1.0, 0.0) glVertex3f(-0.5, 1.5, 0.0) glVertex3f(0.0, 0.0, 0.0) glEnd() atlantis = Atlantis() atlantis.run() |
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Initiated by Stephan Hechenberger Thanks to CADRE's 103 |