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sphere()Draws a sphere in space. This is a high level alternative to using OpenGL calls directly. Fill color is set with glColor4f(). >>The class reference elaborates on shading with Lights and Materials.
sphere(x, y, radius)
sphere(x, y, z, radius)
Relevant examples: shape2D.py , shape3D.py , points.py , curve.py , line.py , ALL In Contextdef onDraw(self): sphere(0, 0, 0, 1) def onDraw(self): glColor4f(1.0, 0.5, 0.5, 1.0) sphere(0, 0, 0 1) def onDrawOrtho(self): sphere(200, 200, 50) |
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Initiated by Stephan Hechenberger Thanks to CADRE's 103 |